1. Sizes of the new Pokemon Center plushies! There are also life-size versions of the starter Pokemon available. (No life-size versions of Kyogre and Groudon, unfortunately.)

    I’ll be giving out these plushies in a giveaway + art contest soon. Stay tuned!

    If you’d like to buy these plushies, check out Sunyshore Pokemart!

  2. gamingfixation:

    Hyrule Warriors Part 1: The Adventure Begins - Gaming Fixation

    Welcome to the very first episode of Gaming Fixation! We’re a let’s play channel that will be releasing new episodes daily. In our first episode, Phix and Sinn venture into Hyrule Field to begin the slaughter of many innocent monsters. Click here to watch all the Hyrule Warriors episodes so far!

    Check this out, everyone! My boyfriend and my sister teamed up to do a let’s play channel together, and they just released their first three episodes! I did all the graphics/intros/outros for the channel, and I’ve been lending some minor assistance in editing. I’ll also be helping to curate a little tumblr blog which’ll have videos and goofy snippets from their episodes. It’s a first foray into video work for all of us, so any comments and support would be really appreciated!

     
  3. Anonymous asked: HAPPY BIRTHDAY!! ^_^

    Thank you ;u;

  4. saucywenchwritingblog:

    naamahdarling:

    howtonotsuckatgamedesign:

    mirrepp:

    Some harsh but very very true words

    When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

    "this is an old image…"

    "I’m not happy with that one…"

    "this is just a sketch…"

    "I did this really quickly…"

    "there is better stuff on later pages…"

    It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

    But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

    You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

    This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

    Be proud.

    This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

    Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

    Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

    Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

    i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

    THIS!  I see so many people post art or stories and say it’s just a drabble or doodle, it probably isn’t any good, people aren’t going to like it. 

    There are always going to be people who are willing to tear you down.  Don’t do their work for them.  Even if you can’t say good things, it doesn’t mean you have to say negative things. 

  5. ricelily:

    All these pages are 8.5x11, 300 dpi. Feel free to print it out in full size if you like physical copies

    Comics and Comic Artists

    Jake Wyatt- deviantart tumblr

    "Welcome To Summers"

    "Soliloquy"

    Suggested Reading/Books:

    Scott McCloud’s “Making Comics” (entirely done in comic format)

    Exercises/Practices/Tutorials:

    Lettering

    Speech Bubbles Mistakes

    Paint Bucket Resource

    Storyboarding and Camera angles

    What is DPI?

    Transferring Traditional to Digital (Photoshop Tutorial)

  6. giancarlovolpe:

    dorkly:

    Anime Anatomy 101

    I’ve always wondered how that works…

    I’m glad I’m not the only one that has thought this.

    (Source: jaidefinichon)

  7. Breaking Down the 180-Degree Rule

    Useful info on camera placement for both filmmakers and comic artists.

     
  8. justanotherhowitt asked: Why should one not polyphasic sleep if they are under 18 years of age?

    Hi! There are three main reasons.

    First: children and teenagers are shown to need more REM and slow-wave sleep than adults in order to function properly. This defeats the ‘trick’ of polyphasic.

    Polyphasic sleep works by cutting out all sleep stages except for REM and slow-wave sleep. Adults need only about 3 hours of REM/slow-wave sleep, and they can get that during poly naps. But children and teenagers need much more! It’s thought to be related to the fact that children and teens’ brains are elastic and constantly changing and growing, so they need more time to ‘process’ things via REM/slow-wave sleep.

    If they were to do polyphasic, they’d need longer and more frequent naps to avoid REM/slow-wave deprivation (this kind of sleep dep is really bad). That would pretty much defeat the purpose of polyphasic—getting more time in the day—while leaving them with the annoying downsides of having to take naps during inconvenient times. It wouldn’t be worth it.

    Second, depriving children/teens of REM and slow-wave sleep, or even just seriously mucking with their sleep schedules, might permanently reduce their mental capacity later in life.

    Childhood and teen years are when the brain is busy growing and developing. It’s an amazing process, and it’s the one chance the brain has to do this—there is no other time in a person’s life when their brain is this elastic or malleable. You really don’t want to risk screwing up that process in any way!

    There have been no long-term studies studying the effects on polyphasic sleep or what it can do to the brains of people, much less children. People can’t just ‘redo’ childhood if they get it wrong. So I say: don’t risk messing it up for the sake of an edgy sleep schedule.

    Third, until a person reaches the legal age of majority in their country (usually age 18), their guardians are legally responsible for their health. Once again, there are no studies about polyphasic’s long-term effects. That means, that if a kid does end up suffering ill effects from polyphasic, or even if the neighbors see this wacky sleep schedule and report it as abuse/neglect, the kid’s parents are the ones who will be held legally responsible for negligence. It doesn’t matter if it’s not their fault. This is serious, child-services, go-to-jail level stuff.

    If someone wants to try polyphasic sleep, that’s great. But they should make sure that they will be the only ones affected by the consequences. It’s really horrible to legally endanger another person for the sake of a silly sleep hack.

    So, to sum up: it’s biologically unfeasible for minors, possibly risky to a developing brain, and legally irresponsible. Polyphasic sleep is really, really cool! I wish everyone could do it. But until we learn more about it, it’s something that should only be done after the age of majority.

    Sleep safe, teen readers.